Periods of BattlePre-fight
Having a well balanced hangar is important. You should have at least one quick robot for beacon running, a couple of strong Knife Fighters and based on the amount of hangar slots a mid range and/or long range support or sniper.
Beginning with a beacon knife or runner fighter is generally considered the best alternative; starting with a long range support robot is frowned upon by most players.
If you really like the support role, begin with another robot first, and then if it’s appropriate bring in your preferred sniper or artillery unit.
When your Robot first looks on the map you will find a countdown timer because the game waits for all the players to appear (spawn). You can’t move before the countdown finishes, but you can pan the camera. Utilize this time before the game begins to pan around and get your bearings and watch exactly what robots and weapons that your team mates have chosen and where the nearest beacons are. This will give you a good idea who is very likely to go for beacons and also what type of support you will have during conflict.
It is important for your team to capture the two beacons nearest to your own spawn point (the point on the map where your team begin ) as speedily as possible. If your team is made up with mostly light robots then that should be easy. However if they’re mostly slower robots and you are in a diminished robot also – then you may need to capture the beacon you are nearest to.
It can be annoying to need to go for a beacon a quicker or nearer team partner should have caught. However, not capturing both of your side beacons early is the fastest way to eliminate the game.
Get your side Beacons
A Beacon is a place on a map which can be captured by either team. If you win or lose is dependent upon how many beacons your team has captured. (unless you can kill all the enemy robots before the countdown timer expires)
The amount of beacons captured correlates to how quickly the team’s colour bar is drained. If the Blue (Allied) team has one beacon and the Red (Enemy) team has two, both colour bars will diminish but the Blue will deplete faster. If the Enemy has three beacons, then the Allied shade bar will reduce much quicker than previously. For that reason, it’s vital to capture as many beacons as possible to slow the corrosion of your team’s pub and hasten the corrosion of theirs.
Holding less beacons compared to the enemy is the principal reason for losing a game.
The Center Beacon
The most contested beacon is that the center beacon. This beacon is usually in the middle of the map and equally far from every team’s spawn point.
At the start of the game that this beacon will mostly be attacked by Cossacks or other light robots. Your team will need to get to this beacon initially and get into position to guard it. In maps such as Dead City or Shenzhen the middle beacon has no cover, so the strategy to acquire there is to destroy any enemies before they reach the beacon. However, in maps such as Springfield or Yamantau, the beacons have a great deal of cover so in the event that you can get to the beacon first it’s possible to get behind cover and try to eliminate any enemy robots which try to bring it from you. If your team mates are doing their job then at least one of these will advance to assist you. The duty of the very first robot to reach the beacon is to maintain it long enough for their team mates in slower, stronger bots to get into position to defend it.
The Enemy’s Beacons
If your team is successfully holding the center beacon, or if it’s too strongly maintained by the red team, you may choose to attempt to capture the enemies dwelling beacons. You can also need to attempt to re-capture any beacons you’ve lost. Quick light robots would be best for this, but often you just need to use what you have. If you find a quicker robot heading for a beacon and you are in a slower better equipped robot it’s possible to head off or distract any members of the Red team which may try to prevent them.
Be ready to alter tactics where necessary – and keep an eye on the Beacon Bar and Beacon indicators – that they will let you know whether you can play defensively, or if you want to create a last ditch attack to capture beacons held from the red team.
While beacons are critical, keep in mind that a team can even win or drop by destroying or having their robots destroyed. So be aggressive, not reckless on your attempts to capture and maintain beacons.
Early Game Robots and Weapons
Best equipped with two equal weapons it could fill a variety of rolls in the first game.
The Cossack, although fragile, is good at capturing beacons due to its jump ability and high speed. Early in the game you have a limited choice of weapons.
The Schültze is a often under appreciated robot. It is a quick and tough little robot that’s slightly limited with just a single hefty hardpoint. Equip it with an ECC Thunder and it’s capable of enormous amounts of damage at close range. Also, it’d be good to mention this little monster has the maximum health of any light robot (unless you count the Gareth plus it’s shield), and that means you can endure a few encounters with other light robots and maybe moderate robots.
The Gepard has been the very best light robot at the game, prior to Stalker and Gareth introduction. Now it is not even the quickest bot, and you are better off buying Gareth for this amount of gold. Two great things about Gepard are: maximum rate initially level (however, he’s NOT fastest robot there’s ), and three weapon slots.
Gareth, such as the Gepard it prices gold. The couple things it’s against it comprise splash damage and enormous sustained damage (The former can ignore the shield( the latter breaks it fast ).
When utilizing a Light robot, relying on teamwork is crucial – unless you are heading for a beacon permit the thicker robots to go before you when confronting enemy robots. You are able to encourage your teammates by assisting them select weaker robots while capturing Beacons. Allow the heavies lay down fire to the thicker enemy robots.
For destroying a more powerful robot such as a Boa, try to work together with another team partner. One participant can try to distract the enemy by hitting him and ducking behind cover, while the other flanks them. Concentrated fire is key to taking down a more powerful competition.
Attempt to stay behind cover when reloading; hug the wall once you find the three missiles of the AT Spiral. Retreat when you Find a robot with two or more SURA-F Pinatas or a ECC Thunder. Become knowledgeable about the strength and range of weapons and try to remain out of range of those stronger ones.
Engaging the enemy
Stay away from head to head combat with a more powerful opponent (The Gareth can succeed in encounters such as this, unless said robot owns splash damage or is a Galahad.) . Most weapons are somewhat less precise with a moving target with just a proportion of projectiles hitting you.
Some bots setups are more suited to quick hit and run tactics. For these it is suggested to sneak up behind the enemy and then dispatch them before they could react.
Prior to a robot duel you always need to check who your opponent is before participating. To try it, just stand beside the conclusion of a wall and then turn your camera to view around the wall. If the enemy is more powerful compared to you, war robots hack no human verification 2019 suggested!